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VIVE Software - 2.0.21.4
VIVE Software 2.0.21.4 – Public Release Notes
Released November 8
th
2022
Vive Console
[Console]
- Fixed bug causing unable to use gaze point to select SteamVR menu for Cosmos Elite Headset without controllers.
[SRAnipal]
- Now supported more data formats in SRAnipal SDK which includes V1 format and separate eye data when connecting Focus 3 eye and facial tracker via Vive Business Streaming.
- Refined the timing of engine initialization.
- Enhanced error handling on eye expression.
- Now supports Eye and Facial tracking via Vive Business Streaming for Focus 3.
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Note: Eye/Facial tracking support via VBS for Focus 3 only supports content using SRAnipal V2 format, please reach out to the content providers to check for more detail.
This support also requires replacing this dll under each content folder, sample paths are listed as followed.
Unity : “{AppRoot}\AppName_Data\Plugins\”
UE : “{AppRoot}\Plugins\SRanipal\Binaries\Win64\”
[VIVE OpenXR]
- Fixed a potential memory leakage when swapchain is being repeatedly created and destroyed.
- Fixed an issue feedback from forum to report correct texture format of depth texture when using OpenGL graphic plugin. ( Link )
- Cleaned up and disabled unnecessary API layers to prevent OpenXR initialization error.
You can provide feedback and discuss the update over in our Forums.