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17 STARTUPS TO DEBUT DURING UPCOMING VIVE X DEMO DAYS
VIVE X to showcase most recent batch of companies across four international events
San Francisco, CA – May 8, 2019- VIVE X, HTC VIVE™’s global XR accelerator, is set to showcase the graduating class of startups from the program’s most recent portfolio. Held during four separate events in Beijing, Tokyo, London and San Francisco, seventeen companies from over six countries will present and exhibit their innovations to investors, press and potential business partners.
This year’s VIVE X Demo Days will take place in Beijing on May 8, Tokyo on May 16, London on May 23 and finally in San Francisco on June 4. Over the next month, the companies will showcase their innovations in enterprise tools and solutions, workforce training, healthcare solutions, streaming technology, social applications, location-based entertainment, foundational technology, and more.
Since the inaugural batch of companies in 2016, VIVE X has become the most active investor in the VR/AR industry with about 100 companies now advancing from the accelerator program. VIVE X operates out of San Francisco, London, Beijing, Shenzhen, Taipei, and Tel Aviv. VIVE X differentiates itself in being a strategic player with hands-on operational capabilities and channels to help its portfolio companies. In addition to VR and AR, VIVE X also invests in related technologies of 5G, AI, and Blockchain as part of VIVE’s consolidated vision for converged technology. The accelerator program also opened the call for submissions for the next batch of candidates in all six locations today.
The companies in VIVE X Batch 4 include:
San Francisco –
• MyndVR is a national health and wellness company focused on the
“longevity economy” - providing Virtual Reality recreation and therapy to the high-growth population of
older adults.
• Primitive is providing businesses with VR collaboration for
distributed software teams. The Primitive Immersive Development Environment turns complex software analyses
into interactive 3D structures that are displayed in collaborative VR.
• ybVR’s multi-viewpoint optimized streaming technology powers
immersive live broadcasting and on-demand video content in 8K resolution.
• Visby builds foundational holographic imaging software that puts
the ‘real’ in extended reality. Visby’s light field technology allows film and video professionals to
capture and publish photorealistic video for immersive and holographic displays.
• Modal was inspired by co-founder Nolan Bushnell’s success with
Atari and Chuck E. Cheese’s, Modal brings social, fun and active free-roam location-based VR entertainment
to a mass audience.
London –
• Immersive Factory has developed virtual reality HSE
(Health Safety & Environment) training exercises based on real-life situations. All training courses,
available on a dedicated platform, have been created in partnership with key account customers including
Veolia, EDF, Colas, and Suez.
• LIV empowers VR content creators and game developers to grow, and
monetize their audiences in real-time. The company has generated over 1 billion views of VR on social media
since April 2018 and boasts the largest VR content creator community in the world.
• Kagenova is developing core technologies to engineer
interactive realism at scale for next-generation immersive experiences. Their AI-based spatial360 product allows any 360 VR media to be viewed with six
degrees of freedom (6 DOF), eliminating cyber motion sickness and greatly enhancing realism.
• 360Stories uses immersive 360º footage to transport you to
the most amazing destinations on Earth. Hear locals tell their story as they show you around their urban and
natural landscapes in virtual reality. No amount of research online will truly represent the feeling of
actually traveling, but surrounding yourself in 360Stories gets pretty close!
• Z-Emotion is building a fully connected 3D design platform
for the apparel, knitwear and sportswear industry for the future of digital supply chain. Furthermore it
provides predictive big data analytics to the entire manufacturing process and enables smarter, faster and
more effective decisions.
Shenzhen –
• Inload excels in VR Kiosk design, manufacturing and
operation. The company has an in-house R&D lab, VR game studio, hardware production base and brand operation
team. Its VR Kiosk business model has been expanding rapidly in many shopping malls in Shenzhen, generating
positive cashflow, and is soon to be replicated across the country.
• Yaoan – With 20 years of industrial experience in enterprise
software, YaoAn has launched VR security experience hall, VR immersive training system, VR emergency drill
system, security training cloud platform and other industry solutions, and has emerged to be a leader in
domestic security education and training.
Beijing –
• ifGames is one of the first VR game studios in China. It produced China’s 1st VR large area game
title “Ark of the Stars” and won numerous awards including the Chin VR and Gyro VR game of the year.
ifgames’ first full-body tracking VR title “CyberCraft” is highly acclaimed by critics and is already
launched in major cities in China.
• ShinyVR was incubated in the National Defense Lab of Yanshan
University, developing a molecular-level physical simulation engine SYVR, simulating key components of C919
(the first large commercial aircraft of China). The SYVR engine provides real-time simulation of large-scale
complex scenarios, experiments, training and conceptual design visualization.
• Yuanji has developed a VR Judicial Visualization system enabling crime scene restoration for evidence
to be presented directly and transparently. The system speeds up trial process and promotes social fairness
and justice through science and technology empowerment.
Tel Aviv –
• Sixdof.space created a new tracking system technology that
represents a breakthrough in both speed and accuracy. They combine optics, electronics and algorithms to
offer a device urgently needed for current product development in multiple industries, beginning with VR.
• Ayayu Games develops, creates and manufactures patent
pending VR-action controllers, which enables players to control and play with their action figures in their
VR games and immersive experiences.
About HTC
HTC Corporation aims to bring brilliance to life. As a global innovator in smart mobile devices and technology, HTC has produced award-winning products and industry firsts since its inception in 1997, including the critically acclaimed HTC U and Desire lines of smartphones. The pursuit of brilliance is at the heart of everything we do, inspiring best-in-class design and game-changing mobile and virtual reality experiences for consumers around the world. HTC is listed on the Taiwan Stock Exchange (TWSE: 2498). www.htc.com.
About HTC VIVE
VIVE is a first-of-its-kind virtual reality platform, built and optimized for room-scale VR and true-to-life interactions. Built on the SteamVR platform, VIVE delivering on the promise of VR with game-changing technology and best-in-class content, VIVE has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. The VIVE ecosystem is built around the best VR hardware in market, supported by VIVE X, a $100 million accelerator for VR and related technology start-ups, VIVPORT, a global platform and app store with the world’s first VR subscription model that operates in more than 60 countries, and VIVE Studios, its VR content development and publishing initiative. For more information on VIVE, please visit www.vive.com.
HTC, the HTC logo are the trademarks of HTC Corporation. All other names of companies and products mentioned herein may be the trademarks of their respective owners.