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Introduction
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Hardware
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System setup
- Setting up VIVE Mars CamTrack
- Example virtual production studio setup
- Connecting Mars to your PC
- Mounting VIVE Tracker (3.0) to Rover
- Connecting Rover to Mars
- Setting up the base stations
- Tips for setting up the base stations
- Adding Mars as an endpoint in Unreal Engine
- Enabling FreeD on Mars and adding Mars to Aximmetry
- Manually updating the Mars firmware
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Camera calibration
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Real-time compositing in Unreal Engine
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FAQs
- How many base stations can I use?
- Can I use an odd number of base stations?
- Cleaning the base stations
- Can I use more than one VIVE Tracker (3.0)?
- Why does VIVE Tracker (3.0) automatically turn off?
- How do I verify that VIVE Tracker (3.0) is detected?
- What does the status light on VIVE Tracker (3.0) mean?
- Why doesn't the VIVE Tracker (3.0) status icon on the Mars dashboard turn blue?
- Troubleshooting VIVE Tracker (3.0)
- Why can't I see the incoming video feed in the Camera Calibration Tool?
VIVE Tracker (3.0)
VIVE Tracker (3.0) sends location data to the
Rover module it's attached to.
1 | Sensors |
2 | USB Type-C port |
3 | Pogo pin port |
4 | Friction pad |
5 | Standard camera mount |
6 | Stabilizing pin recess |
7 | Status light |
8 | Power button |
Visit VIVE Support to learn more about VIVE Tracker (3.0).
Related How-tos
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