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Introduction
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Hardware
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System setup
- Setting up VIVE Mars CamTrack
- Example virtual production studio setup
- Connecting Mars to your PC
- Mounting VIVE Tracker (3.0) to Rover
- Connecting Rover to Mars
- Setting up the base stations
- Tips for setting up the base stations
- Adding Mars as an endpoint in Unreal Engine
- Enabling FreeD on Mars and adding Mars to Aximmetry
- Manually updating the Mars firmware
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Camera calibration
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Real-time compositing in Unreal Engine
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FAQs
- How many base stations can I use?
- Can I use an odd number of base stations?
- Cleaning the base stations
- Can I use more than one VIVE Tracker (3.0)?
- Why does VIVE Tracker (3.0) automatically turn off?
- How do I verify that VIVE Tracker (3.0) is detected?
- What does the status light on VIVE Tracker (3.0) mean?
- Why doesn't the VIVE Tracker (3.0) status icon on the Mars dashboard turn blue?
- Troubleshooting VIVE Tracker (3.0)
- Why can't I see the incoming video feed in the Camera Calibration Tool?
Connecting Rover to Mars
You can connect up to three assembled
Rover modules to
Mars at the same time.
Warning: Only two assembled
Rover modules can be connected to
Mars during camera calibration—one for your camera, and one for the calibration board.
- Connect one end of a 15-m LAN cable to the Ethernet port on Rover.
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Connect the other end of the 15-m LAN cable to an Ethernet port on
Mars.
Warning: Do not connect any third-party devices to Mars using these Ethernet ports. Doing so will void the warranty and may cause damage to Mars and any connected third-party devices.
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